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Old 06.07.2010, 12:58 PM   #1
Jusuchin Panjirinanu
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Development Ideas and Backup for Simulation Chamber Devs.
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Yes, I love the Leopard 2A5/A6. Not the M1A1/A2 Abrams, nor the Challenger 2.
I love her more than any other tank in the world.



"When has Peace ever settled a war? Peace is achieved after war as a time to either prepare for the next one or prove you are the one that needs to be steamrolled under in the next war."
-Jusuchin Panjirinanu, to Katyusha

"Yippee-ki-yay, motherfucker."
John McClaine

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Old 06.07.2010, 12:59 PM   #2
Jusuchin Panjirinanu
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F-2 Viper Mark II

Background:

Developed as the primary space and atmospheric superiority variable fighter for the first Cylon-Human War, the F-2, or more popularly and colloquially known as Viper Mk. II, these are fast, agile craft capable of high speeds and acceleration, as well as precise turns and the capability to operate in-atmosphere. The mainstay of the Colonial Military, it uses the proven Variable Fighter design in which the vessel undergoes three different modes. This proved highly effective when fighting against militarized mining robot/fliers that the Cylons used to devastating effect. The Vipers were roughly dart-shaped, and are extremely agile fighters. Covered in many areas with Reaction Control Systems, the RCS modules allow for precision flying.

Feats of acrobatics such as being able to 'turret' around a fixed direction in space, as in, bring to bear all forward firing arcs of the Viper in a direction other than its current direction of movement. This allows for possible strafing runs just by cutting the engines, and allowing the Viper to coast while maneuvering its nose to the desired target. Another feat of acrobatics would be the actual ability to stop within one ship length and rocket off to another direction, or to turret around an enemy, circling the enemy while maintaining a fixed direction of travel. Unfortunately (or fortunately) without the integration of the CNP OS, these feats of maneuverability are not as precise, well executed, nor its weapons more effective against enemy targets when compared to refitted Viper IIs, or the newer and sleeker Viper VIIs.

Since the end of the first war, as well as the end of the nuclear holocaust that marked the beginning of the Fall, the last remaining Viper IIs are museum relics, flying relics kept in mint and pristine condition, as they were first used in the first war. These would become the de facto variant of Viper IIs, all other Viper IIs, updated or not, having been destroyed in the opening of the seocnd war.

Weapons Overview:

KVU-8 30mm Autocannon: A pair of 30mm Autocannons located in the wing joints when in fighter mode. Provides a high rate of fire and is the primary weapon when used in fighter mode. (Takes the place of the standard lasers in other Macross/Variable Fighter. Low damage, it is not EN based.)

KVARU-5 30mm Gunpod: A three-barrelled 30mm autocannon/gunpod located underneath the Viper. Its design and form is similar to that of a rounded rectangle. It serves as the primary Assault Rifle of the Viper II and could also be fired while in Fighter mode; has a high rate of fire, as well as possessing an internal magazine holding a large ammount of the 30mm ammunition. (The standard gunpod, like on many other Gattling-based gunpods made popular by the franchise. )

-or-

KVARU-20 40mm Gunpod: Introduced 10 years prior to the Fall of the Colonies, the KVARU-20 Gunpod is a 40mm single-barreled autocannon/gunpod located underneath the Viper. Utilizing a recoil conpensation system, accuracy is improved at the cost of rate of fire and magazine size, although this is compensated by being able to switch out magazines. It is a vast improvement over the KVARU-5 Gunpod due to its larger caliber round, which sports more damage and higher velocity due to the amount of propellant being used to accelerate the round. It was built to be able to be mounted on older model Vipers as well. (A heavier hitting, more accurate gunpod. This though comes at the cost of a lower magazine size.)

MVU-10 "Sting": The necessities of combat prove that even dogfights turn into massive brawls. In order to defend itself in such close range combat, Vipers are equipped with an extremely strong and sharp material, aided by coating the blade with the unit's pin-point barrier. This allows it to pierce the armor of any unit, including other Vipers. The weapon itself is stored in the left forearm of the unit in battloid mode, inbetween the arm and composite material shield. (Melee knife, PPB-coated, could I ask for Armor Pierce? If not, regular stats for such weapons. Restricted to Battloid mode only.)

SIM-20 "Quinga" Short Range, Multi-Target Missile The SIM-20 "Quinga" is launched from an internal bay located in the fuselage of the Viper. Robotic arms push four missiles out from two doors, one on either side of the main gunpod mount. These missiles contain an target acquisition suites that allow the weapons to either be fired one at a time, or in groups, each either attacking a different target, are all fired missiles being used to attack one specific target. Its mass though is taken up primarily by its motor, allowing for less explosive warhead to be fitted behind the 'brain' of the weapon, reducing its explosive potential but increasing its kinetic kill aspect. Due to space constraints, a Viper can only carry a limited number of Quinga missiles within its two internal bays. (Low to Mid damage missiles, akin to micro-missiles.)

Hardpoints: The F-2 Viper Mark IIs also contain four hardpoints. Located in the wingtips as well as wing, a variety of colonial armaments can be mounted to fit mission specifications. As such, all Colonial Vipers are able to mount Viper specific ordinance, many of which can also be mounted on Raptors. (Hardpoints like in other valks, four if possible.)

AAMKK-120 "Anglachel" Medium Range Kinetic Kill Missile: An especially hardened missile, made of reinforced alloy and containing a multi-stage warhead meant to defeat many different armor types. But its main purpose is to ram its massive bulk into the target, tearing through the structure, the missile engineered in such a way that it'll break into pieces, scattering within the enemy and causing massive damage. Each come in a tri-rail mount that allows three missiles to be carried in one hardpoint. (Basic high damage anti-armor missile. Armor Pierce, comes in packs of three.)

ASGM-65 "Gurthang" Medium Range Multi-Role Missile: Initially conceived as a ground attack missile for use against groups of Cylon footsoldiers, the inevitability of space combat had forced the designers of this venerable missile to upgrade its usefulness. It comes in pods of 4. (Standard High Damage Missile.)

AAM-90 "Belthronding" Medium Range Multi-Vector Attack Missile: A relatively new and well liked air-to-air interceptor missile. Fitted with the standard Colonial warhead, it contains a highly advanced sensory and targeting suite that allows it to use a simplified form of DRADIS to approximate its heading as well as other missiles. Fired in either batches of 4 or individually, each missile is given either one target or multiple targets. Upon firing, the missiles would head towards their assigned targets, each missile before firing, knowing if they shared the same or different target. Regardless, it would 'pulse' sensory waves out to approximate the distance, direction, and range of its target and other missiles, veering away from other missiles, and also closing in on the target. The result would be three completely different missile tracks heading towards the same target, resulting with hopefully one missile striking the target, but most commonly all or most missiles striking the target from 1 through 4 different angles. Mounted in pods of 8, but due to heat and strain pressures, only four at a time could be launched. (Eh, hoping for an X attack missile, with a mid-to-high damage.)

ASGM-84C "Narsil" and ASGM-84S "Anduril" Tactical Nuclear Missile: The 84C and 84S are actually the same missile, but with two completely different modes and warheads. The ASGM-84C has a slightly lower yield of nuclear fuel, and it is used primarily against ships. It's rate of spread is not as large as the 84S, but anything caught within its blast radius will nevertheless be destroyed, if the very least, crippled. The 84S yields a higher destructive potential, and should not be used lightly. Anything caught within its blast radius will be effected, and the launching craft might want to choose when to properly launch the missile. Due to the needed shielding as well as fuel and propulsion package, the barest of computers was placed into the weapon system. Due to its size, only one missile can be loaded onto a hardpoint of the F-2 Viper Mark II. (Eh, the standard MAP...comes in two flavours. 1 hardpoint.)

Equipment/Abilities:

Transformation: All Variable Fighters possess three basic modes of operation: A fighter mode, a humanoid "Battroid mode", and a hybrid GERWALK mode. This provides the variable fighter a great amount of versatility on the Battlefield. (Transform like other variable fighters.)

Pinpoint Barrier: A defensive energy barrier that was originally used in mining operations to shield and enhance cutting surfaces, it was eventually militarized. A pinpoint barrier creates a small, focused energy field that can be used to deflect incoming attacks. Pinpoint barriers are usually controlled by a computer on the craft to handle the deployment of the field. True to its roots, it can also coat the melee weapon onboard to add an extra aspect of damage and penetration. (Pinpoint Barrier)

Arm Mounted Shield: When in Battloid or GERWALK mode, an immovable shield of heavy composite materials would be attached onto the left arm, helping absorb damage when such an action is inevitable. Basic combat wear and tear will soon leave a shield unusable. (Shield, used only in forms where arms are free.)

DRADIS: Standing for Direction, RAnge, and DIStance, it allows for accurate readings of various targets. This in turn helps a pilot detect enemy craft while also keeping allies in check. When activated to aid in tracking, it has been proven that such a set up has increased accuracy for the pilot, as well as being able to accurately keep track of weapons fire and locks from the enemy, helping improve responsiveness in a dogfight. (Sensor system, at the least, when activated, increases accuracy, but should also be able to predict enemy movements and react to such movements faster.)
__________________




Yes, I love the Leopard 2A5/A6. Not the M1A1/A2 Abrams, nor the Challenger 2.
I love her more than any other tank in the world.



"When has Peace ever settled a war? Peace is achieved after war as a time to either prepare for the next one or prove you are the one that needs to be steamrolled under in the next war."
-Jusuchin Panjirinanu, to Katyusha

"Yippee-ki-yay, motherfucker."
John McClaine

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